System Architecture

Traditional AI is a straight line: Input → Output.
Primordia is a recursive loop. The system perceives, evaluates, and then acts. This loop enables deliberate computation.

The Cognitive Loop

The system does not simply react to prompts. It integrates input into internal state, evaluates against memory and governance constraints, and computes a deliberate response.

1

Perceive

The system receives input as a structured signal. Source context, historical state, and semantic markers are parsed before processing begins.

2

Evaluate

The Noesis subsystem activates. It consults memory (Mnemonic), validates against governance (Astraea), and formulates a plan. The system verifies: Is this factual? Is it helpful? Is it permitted?

3

Execute

Only then does the system generate output. This is not a statistical prediction of the next token; it is a deliberate computation based on validated state.

The Difference?

A stateless model outputs because it must. Primordia executes because the computation has been validated.

The Subsystem Architecture

The system is composed of specialized subsystems that provide distinct cognitive functions.

1. Noesis (Recursive Controller)

What it is: A recursive control loop that maintains internal state across execution cycles.

Why it matters: Without this, the system is stateless. With it, the system has continuity. It tracks prior computation and maintains reasoning coherence across interactions.

2. Mnemonic (State Persistence)

What it is: An advanced episodic and semantic memory system. The system does not just store logs; it indexes retrievable state.

Why it matters: The system accumulates context. Data stored today is retrievable indefinitely. Value compounds over time rather than resetting to zero every session.

3. Astraea (Governance Engine)

What it is: A dedicated governance subsystem. It is not a list of banned words; it is a structured constraint validation system.

Why it matters: The system has operational integrity. It can evaluate the consequences of actions against defined protocols. Safety is an architectural invariant, not a post-hoc filter.

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